StarCraft II 5.0.13 PTR Patch Breakdown: Balance Changes for Terran, Zerg, and Protoss

StarCraft II 5.0.13 PTR Patch

Patch Notes for StarCraft II 5.0.13 PTR: An Overview for Players of Terran, Zerg, and Protoss

Patch 5.0.13 was recently released on the Public Test Realm (PTR), bringing balance adjustments and bug fixes to the beloved real-time strategy (RTS) game StarCraft II. In order to improve the competitive experience, this patch focuses on map pool upgrades and balancing changes for Terran, Zerg, and Protoss. Let’s examine the specifics and see how these modifications

might impact your gaming!

Updates to the Map Pool: Patch 5.0.13 offers possible modifications to the map pool that is utilised in StarCraft II competitive and ranking matches. Regretfully, the precise maps that are being changed, eliminated, or added have not yet been made public. Still, you should anticipate some welcome additions to the current pool, which will maintain the metagame’s excitement and dynamic nature.


The following are potential upgrades for the map pool:

  • Novel Maps: Novel maps have the potential to present fresh strategic possibilities and compel players to modify their builds and tactics.
  • Removed Maps: To encourage players to investigate alternative strategic options, maps that have grown old or unbalanced may be eliminated from the pool.
  • Map Modifications: To resolve gameplay balance issues or exploits, existing maps may receive minor adjustments.

StarCraft II 5.0.13 PTR Patch
These improvements to the map pool are undergoing testing and may not make it into the final release. For confirmation on the most recent modifications to the map pool, make sure to visit the official StarCraft II website or the community forums.

Modifications to Terran Balance

StarCraft II 5.0.13 PTR Patch
Terran players should anticipate the following adjustments designed to improve their unit lineups and tactical strategies:

  • Worker Buff: By increasing their attack range from 0.1 to 0.2, workers may be better equipped to protect themselves against early harassment. Furthermore, when mining resources, tighter worker formations: are possible due to the reduction of their inner radius, which prevents collisions with structures and terrain.
  • Siege Tank Turret Tracking: By tracking previously assaulted units, Siege Tank turrets may be more effective in longer confrontations.
  • Reaper Animation Fix: To ensure visual coherence, the animation for the Reaper’s KD8 Charge ability has been fixed.

StarCraft II 5.0.13 PTR Patch
These adjustments might marginally boost Terran labourers’ early game safety and enhance Siege Tanks’ overall effectiveness.

Modifications to Zerg Balance

StarCraft II 5.0.13 PTR Patch
Players of Zerg will notice certain changes to their unit capabilities and creep spread:

  • Increased Range for Fungal Growth: Infestors’ potent spell, Fungal Growth, now has a 10 instead of 9 cast range. This might improve the Zerg’s capacity to zone opponents and take control of strategic locations on the map.
  • Vision Reduction While Burrowed: When Burrowed Infestors are partially obscured, it may be simpler for opponents to spot them if they are on the lookout for them.
  • Increase in Unburrowing Time: Infestors now require a little longer time to unburrow. They might become somewhat less responsive to unexpected dangers as a result, although this might not have a big effect on their overall efficacy.
  • Enhanced Lurker Subgroup Priority: Within subgroups, Lurkers—powerful burrowing units—now hold a greater priority. This facilitates simpler micromanagement and possibly more effective Lurker placement during battle.
  • Fix for Generate Creep Activation: This update ensures consistent functioning for both Drop and Default Overlord types when activating Generate Creep on Overlords.

StarCraft II 5.0.13 PTR Patch
These changes may make burrowed Infestors slightly more vulnerable and encourage Zerg players to be more strategic with creep dispersion.

Balance Adjustments for Protoss

StarCraft II 5.0.13 PTR Patch
Players of Protoss will notice a few bug patches and possibly an improvement to their Immortals:

  • Ghost Snipe Tooltip Fix: To give players proper information about the usefulness of the ability, the tooltip for the Ghost’s Snipe ability will now accurately indicate the additional damage it deals against Psionic units.
  • Immortal Fix: A bug that stopped Immortals from firing when they were encircled by troops or had their Force Fields covering them has been fixed. Their overall performance in battle situations ought to increase as a result.

StarCraft II 5.0.13 PTR Patch
The purpose of these modifications is to fix problems with functionality and maybe increase the dependability of Immortal strikes.

In summary

StarCraft II 5.0.13 PTR Patch
The StarCraft II 5.0.13 PTR patch notes provide a peek at upcoming changes to the map pool and balance. Although testing is still ongoing, these modifications offer an intriguing look at what lies ahead for Protoss, Zerg, and Terran players. The StarCraft II metagame is set to change once the patch is released and players modify their tactics, ensuring that the competitive environment remains vibrant and new. Recall to stay tuned to the official StarCraft II channels for updates on the final patch specifics, and be ready to hone your tactics for the upcoming fights!

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